The Lothric knight sword scales incredibly well with chaos and dark infusions, at C-C-A-A. Obviously if you are 70 in str, dex, int, faith, you're going with either chaos, dark, or refined, and sometimes sharp. So maybe it's a bit off topic, but I was wondering if anyone has any really serious knowledge on infusions at high level PvP. However, not realizing what it meant to go past SL 350, being summoned to other worlds to help players is very difficult considering I'm matched against players at max SL 802, to my SL 351. I was doing great from SL88-350, with about an 80% success rate against any invader to my world. Ya know, after NG and NG +1, now on NG+2, I still do not think I fully understand how to get the most bang for my buck in designing weapons for PvP using infusions. Bleed shields increase stamina regen slightly. Poison shields cause Poison build up to attacks Bleed reduces stamina regen. Poison build up reduces elemental resist, while Toxic build up stacks another poison DOT. Fire shields cause DOT to attackers Poison/Toxic cause poison DOT. ![]() Fire build up causes DOT to damage equipment, while Chaos build up reduces AR. Fire/Chaos causes slight fire DOT, like Sekiro. Refined slightly increases weight, balances STR/DEX, increases counter thrusts slightly & riposte damage, & improves physical block on shields. Sharp reduces weight & base AR, but increases DEX scaling, increases damage slightly with consecutive attacks, & slightly improves bleed & poison on slashes. Some ideas off the top of my head Heavy increases weight but also STR scaling, stamina damage on blocked attacks with strikes, & stability (esp. Shield infusions are whack too, need balancing & extra effects to make them interesting. The meta would be more exciting & definitely wouldn't be stuck in Quality limbo if they did. all stats 30).I'm no coder, or game dev, but why are infusions so unimaginative? Game would be more diverse if it wasn't just different flavors of ice cream.
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