There's a lot of rail grinding here, but luckily you don't have to keep your balance. In Outer Space your task is to get a rocket working by collecting batteries and putting them in their sockets. Collectibles are more or less in your path here. In the House you jump between platforms avoiding a sea of coffee that occasionally rises creating some stressful moments. Common for both is that you have little or no opportunity to backtrack for collectibles, so grab them as you go. The level can roughly be split into two section: The House and Outer Space. This is the most platform-intensive level in the game, but shouldn't pose much of a problem. LEVEL 5: Bonnie's House ( Witch Way Out ) Get a perfect score in Horse Racing (pop 40 balloons). Star Command Card 12 - Intergalactic Communicator Get at perfect score in Teeny Racer Challenge (10 smashed blocks). On top of the corner cupboard in the northeast. Use Jessie to jump from the ceiling light via two butterflies to get it. Use Buzz to throw Jessie or Woody into it from the ceiling light. Use Woody to swing towards the door from the roof of the starting area. On top of the cupboard near the Teeny Racer Challenge. Under the green desk next to Sparks (Teeny Racer Challenge). Under the folding drawing board near Clutch (Alley Throw). In the corner of a shelf near Twitch (Horse Racing) and the octopus. On stool next to the ramp leading from the starting area. There are only 7 Al's Toy Barn tokens in this level. The minigames are as follows: Horse Racing, Teeny Racer Challenge and Alley Throw. The main objective is to complete three minigames and then talk to Lotso to end the level. For orientation purpose North will be considered to be towards the far wall, while the left wall will be West and so on. There is no need to worry about missing collectibles in this level, as it consists of only one large room. Overview: You play all three characters in this level. On top of the second energy reactor core. On the lower level of the room with the red floor force field. Star Command Card 5 - Universe Protection Unit Wall jump to the right of the first energy reactor core. Star Command Card 7 - Space Ranger Armor In the center of the platform belt between 2nd and 3rd large floating areas. Blow crystal and jump on the platforms as they pass to reach this. Star Command Card 4 - Space Ranger Corpsīetween 1st and 2nd large float areas. Star Command Card 8 - Star Command Jet Pack Reach Zurg’s base without losing all your health There are 26 Al's Toy Barn tokens in this level. If you die when trying for the Space Ranger Elite achievement you must exit to Game Board and re-enter the level in order to reset the death count. If you die it is advised to keep on playing and finishing the level and gather as many collectibles as possible and then play the level again. There is an achievement for not dying in part 1 and 2. WARNING! If you miss a collectible in part 1 - DO NOT KILL YOURSELF. The third part is also platform action but within Zurg's base. The second part is platform action on the surface of the planet. The first is an autoscrolling shooter with lots of obstacles to shoot and avoid. LEVEL 3: Buzz Video Game ( To Infinity and Beyond ) In the corner on top of the refrigerator.īehind the window by one of the paratroopers. Throw the paratrooper on the washing machine to get it. High up on top of boxes by the pumpkin basket. Slide on the staircase railing to get there. Andy's Memorabilia - Cowboy Camp Pamphlet Smash through the vent just around the corner at the bottom of the stair. Smash the box between the bed and the door. Smash the box to the right of the window. For this one you need to interact with the following objects on the map by moving the cursor onto them and pressing A:įrom left to right: Dice, Casino markers, Ship, Fish, Cannon, Chest and Chess piece. There is an achievement to be won at the Game Board as well. Throw a cow with the catapult before throwing yourself. Inside a steel chest on the second wagon. By edge of the cliff just past the collapsing rocks.
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